I made this project to understand pathfinding algorithms behavior more intuitively.

the map creation editor is simple and easy to use to help you make your desired maps with ease, you can put walls, paths(basic, light terrain, medium terrain, heavy terrain), start and end point . 

there are multiple options to debug view your resultant path from START to GOAL point.

the resultant path data at the top of the screen show's algorithm's real time, which is affected if you choose to modify path traversal time delay in options.

4 Algorithms are available to choose from:

-BFS(Breadth First Search)

-Greedy Best First Search

-Dijkstra

-A* 


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